Created in <48 hours for the GMTKjam 2017
THRUST/CUT is a physics-based speedrunning game with the theme of "Dual Purpouse Design". Here, both the control scheme and UI have multiple purposes and consequences.
The player is represented by a circle with simulated physics on a 2D plane. To apply thrust in any direction, the player enters THRUST/CUT mode, during which anything that the player touches is destroyed. The player must cut the red rope, avoiding the black ropes.
This was also my first time using the Unity game engine, so it was a great learning experience.
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