Boost Factor: is a speedrunning game designed to give the player a satisfying sense of speed with minimal user input (only two buttons required to play) and intuitive UI cues.
By removing as much complexity as possible, I hoped to influence the player to solely focus on the risk/reward of either maintaining a controlled speed to avoid obstacles or achieving the greatest sense of speed possible to them (greatest Boost Factor value). Created in <48 hours for the GMTKjam 2018. The player must reach the end of a course in the fastest time possible, with the only means of controlling speed being to hit boosting or slowing zones across the track.
It is an alternative take to my 2017 speedrunner project THRUST/CUT.